The montage sequence is usually used to suggest the passage of time, rather than to create symbolic meaning as it does in Soviet montage theory.
Monday, February 8, 2016
Montage Summary.
Friday, January 22, 2016
Tuesday, January 12, 2016
Aperture Blog Post.
1. Find a good video example online for "Rack Focus"
- Set the camcorder in manual focus mode. Now focus the video camera so that the first object is in focus. The second object should be blurred and out of focus. Repeat this same action as you proceed to go down the line.
- Rack Focus is used in film to focus on multiple objects one after one. The focus then blurs out of the objects that have already been focused on, considering the action generally goes down in a line.
2. Find a good video example online for "In and Out of Focus."
- Zoom in and make sure it's focus, then once you have it on the desired shot long enough, zoom out.
- In and out focus is used to focus on a specific object/person and then focus elsewhere.
3. Find a good video example online for "Bokeh."
- Find Christmas Light and zoom in.
- Bokeh is used to visually appealing, forcing us to focus our attention on a particular area of the image.
4. Find a video tutorial on "Depth of Field" in photography
Wednesday, December 2, 2015
Chase Scene
- Film makers use these number of angles to enhance their work by making their project appear far more interesting. If they were to keep in the same frame the majority or all of the film it would be surely be dull. Camera angles allow filmmakers to mix it up so as to make for better visuals. Along with this, different angles allow for new perspectives and this tends to enhance the storyline.
2. What is the effect camera movements have on the viewer?
- The camera movements effect the viewer in that it keeps them interested by keeping them involved in the action. This is especially helpful because it helps to avoid keeping the frame of a clip in one spot (or simply stationary in general) for the entirety of the project. It helps show the perspective of other characters present within the film (namely when using a point of view shot) & establish different locations.
Successes: Our successes would be continuing to work even when the majority of the cast was not present. This allowed us to think outside of the box in order to be able to continue to work. We got quite creative with our costumes as well, which made for a more interesting antagonist. I think our different settings were a success, because they allowed for the use of principles of design. The best use of camera movements was the tracking shot because it emphasized the urgency when the antagonist was moving to find his victims. Most of the movements help to convey a certain emotion & that makes the scenes all the more important. Lastly, the use of the group pop in and pop out scenes made the film a bit more interesting and entertaining. I personally believe those are our best shots.
Recommendations: Some recommendations for next time are being better with consistency. The staple pieces of the costumes were present each time, but changes in hair and pants might make it seem a little off. We could have done a bit better with our pop in and pop out shot because some of them were simply popping out & the popping in portion was not seen. The canting shot was also a bit shaky, but because it was supposed to be through the perspective of the mirror Daphne dropped, I think this may be forgivable.
Sunday, November 8, 2015
Thursday, October 22, 2015
Big Sad Kyle.
Making this film was most certainly a learning experience. This is the second film I have made that incorporates everything learned within a film one class and is avant garde, so it was interesting to see how much I remembered. The film making process with this group went well because each of us contributed many ideas in regards to plot and the meaning behind the events that occur.
During the creative process of "Big Sad Kyle," I most enjoyed the scripting portion. We each contributed ideas for our storyboard and plot, but when it came to scripting there was a lot of creative liberty. This allowed me to develop the characters we created and get a better grasp of the story. In addition to this, the filming process was quite quick which allowed it to go smoothly. Even so, if I were to do this film again I would try to incorporate a few more principles of design.
Thursday, October 15, 2015
Independent Study
The 2013 film Oblivion was created by Joseph Kosinski. This movie features Tom Cruise and Olga Kurylenko as it's main talents, for they play the roles of characters Jack and Julia. In the chase scene provided, the clip accurately represents what sort of lives the characters lead. Much of the movie is fast paced and action-oriented, so this scene encompasses this due to the fear shown by the actors and the clear idea that they are on the run. At the end of the clip it is shown that they successfully escape the drones pursing them, but even so where they land is bound to cause them more conflict. This is conveyed by how shaky the clips are throughout the chase. Choosing such a type of camera movements was surely an intentional choice made by filmmakers because the shakiness not only accentuates how quickly the bubble ship is moving, but how urgent the need for the two main characters to escape is.
To continue, the lighting within the clip (and the entirety of the film) is quite bright, especially due to the radiant lights on both the ship and the drones. The majority of the movie has the characters in colors such as off-white and grey which contributes to the bright hues. Not only this, but most of the colors of the settings are harsh, clean whites which tends to serve as contrasts to the clothes characters are seen wearing. In addition to this, lots of reaction shots are utilized in this chase scene. This draws the viewer in, especially with the sound effects of guns and the high action music playing in the background to accompany the reaction shots.
Furthermore, the locations that Jack and Julia are seen traveling through appear to be quite dangerous (mountains, destroyed cities, etc), which only intensifies the amount of trouble they are facing. Many of the places in which the ship they are in faces obstacles is when they are in between tight spots, which allows the drones to catch up. Due to the setting, the ship and the machines chasing the pair, these all suggest Oblivion is of the science fiction genre. Their clothes are also a good indicator (namely Jack's) considering they appear to be futuristic in style. This movie seems to be intended for those interested in said genre, but also movie goers who like action. The scene itself is only one depiction of the many action (and chase scenes) prevalent within the film.
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